Why Use Wave Control
Flexible Aggression
Use wave state to create threat pressure:
- Force the enemy to stay in lane or lose farm/tempo.
- Avoid overcommitting for kills — let wave position and threat do the work.
- Maintain a safe distance while zoning with abilities and auto-attacks.
Roaming / Global Tempo
Before leaving lane, check the wave state:
- Freeze if the enemy can punish a lost wave.
- Slow push if you want it to crash while you roam.
- Ensure the wave will be in a safe or advantageous state when you return.
Ask yourself:
“What happens to the wave if I leave now?”
How to Use Wave Control
Death Wave State
- Keep the wave in tower range but not under it.
- This lets you poke the enemy safely while farming.
- Be aware of enemy jungler pressure — don’t overextend.
Slow Push / Build Pressure (Default, it helps preassure)
- When the enemy leaves lane or uses major cooldowns, last-hit only some minions to gradually build a bigger wave.
- Optional: poke or harass the enemy while doing it.
- Goal: crash the wave later under the enemy tower to force them to choose between taking poke or losing farm.
- Watch enemy return timing — avoid overstacking if you can’t reset safely.
Freezing / Safety Control (Vs. Long-Range Poke)
- Keep the wave near your tower if the enemy has heavy poke or all-in threat.
- Only last-hit minions you can reach safely. Avoid unnecessary autos.
- Goal: minimize HP/mana loss while maintaining control.
- Call for jungle or support assistance if the enemy steps up.
Fast Crash / Reset Wave (When You Want to Recall or Roam)
- Only use if the lane is completely safe (enemy mid gone, jungle nearby, cooldowns down).
- Clear the wave quickly to deal turret damage and open roam opportunities.
- Immediately reset vision or rotate — wave crash is a tool to create map pressure, not just farm.